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Zmodeler 3 gta 5 external id
Zmodeler 3 gta 5 external id













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#Zmodeler 3 gta 5 external id software#

You can post your questions or suggestions concerning collision in this thread.File types | Find file converter | Software | Articles | FAQs | Privacy policy | About us | RSS Filter will try to compute mass automatically if it's not specified. Properites\User Defined on each collision element can include value MASS that could specify mass in kilos of associated part. Unfortunally, it doesn't seem to affect behaviour of attached part ingame - thus, bonnet, boot and doors might behave a bit strange when door/boot/bonnet gets opened ingame.

zmodeler 3 gta 5 external id

Local axes of collision volume (except dummy primitives and wheels) is used for "center of mass" when associated part is detached from mesh. Wheels collision should be made of cylinder dummy. You can use dummy primitives: box and sphere for collision volumes, but ingame solid meshes are mostly used. There are other values of game reaction, I haven't tested much. 135, 136 will be smashed with a single shot 137 is mostly used for rear windscreen - it can show cracks when shot but takes just few bullet shots before smashed completely 138 is for front windscreen - it can handle several shotgun shots before smashing. The following values are known yet:ħ9 - metal panel, bulletshells appear when shotĨ0 - plastic panel, bulletshells appear when shotġ35.138 - glass with different durability. This is optional, since filter can assign default collision polygon types on export.

zmodeler 3 gta 5 external id

Type is specified in polygon's properites in External State\ID field. You can specify type of each polygon in collision volume. No UV mapping or material assignment required. It's vertices should be united (do no use duplicate vertices), normals should be calculated and the rest is non-significant. You can place several collision elements under associated dummy node, but it's a quite rare case in GTA.Ĭollision volume is made of solid mesh geometry. An error message will be prompted on export if names mismatch occures. Thus, for example, door_dside_f (ollision element for driver-side front door) must be a child of door_dside_f dummy node. The leading part must match parent dummy name.

zmodeler 3 gta 5 external id

Collision elements are attached under associtated parent dummy nodes and have a tail in object name. Collision in GTA is stored in WFT files and spread all round the hierarchy.













Zmodeler 3 gta 5 external id