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All save game editors
All save game editors





  1. #All save game editors how to
  2. #All save game editors .exe
  3. #All save game editors code

#All save game editors .exe

exe file I made is the exact same as the one you received.ģ) Scan with Windows Defender, a good antivirus built into Windows 10

#All save game editors code

Im not paying $75 to sign my executable with a certificate, so Windows will tell you its dangerous.ġ) Check the source code or build it yourself with Visual Studio.Ģ) Check the checksum of the executable before running it. Learning this would require me to very slowly 100% the game, creating a name and number for each pagie as I go, which I will not do.

#All save game editors how to

I cover all pagies and quillies with an all-or-nothing textbox as I do not know which collectible index number corresponds to which pagies/quillie and I would not know how to title each pagie. If you ever learn something new, add it to this guide. You will have to find out the details for yourself. I still don't know many details of how the game actually reads the save files or what many of the game stats actually do. This is not a save manager and it cannot create new saves. It was only made to better interface with save files instead of editing them directly in a text editor. I want to re-recreate my old save game and therefore set my money to 8 million to buy back all my trucks and I set my experience to 180000 to get. Unlocking all Upgrades (on PC) with savegame editing (with a text editor). I primarily made this for fun and to learn WPF UI. Unlocking all Upgrades (on PC) with savegame editing (with a text editor) Close. If you keep experiencing softlocks while trying to load or save the file ingame, try Hedweg's guide: This will let the game generate a slot0.dat for you that you can now edit. Instead, while in game, go to your first file and start a new game. For example, if you do not see slot0.dat in your "remote" file, then do not copy another. Make sure that you do not create a slot#.dat file when a previous slot#.dat does not exist. The "CurrentLoadStartPoint" selects where you spawn once you load up a level.\ It has all the data entries that were not included in the worlds data grids. This grid has all the miscellaneous game data and stats. This has all the arcade scores and whether you completed and/or got the high score. The grid has collectible information inside it as well, but mostly they are a display value for the totals screen rather than representing the actual collectibles. The right is a grid that contains game stats relevant to the world. On the left has the world state and collectibles. "Spendable Pagies" is the pagie number you use to unlock worlds.Įach world has its own tab. Despite being limited to 1 tonic in game, you are able to enable as many tonics as you like.

all save game editors

This tab has all the players moves, tonics, and inventory. This is ideal for practice files you want to reload.

all save game editors

The "Read Only" checkbox next to the save button will save the file as read-only, which means that the game will not be able to save over your file.

all save game editors

This is your reset button if you make changes you don't want. slot0 is file 1, slot1 is file 2, slot2 is file 3. Inside that folder will be a folder "remote" where YL saves its save files as. In one of those folders, there will be another folder with the number 360830 which is the steam id for Yooka Laylee (or something like that). Here's the complexity, we'll need that for editors, so it's parser time.Go to C:\Program Files (x86)\Steam\userdata\ and then there will be folder(s) with numbers unique to your Steam profile. Note: Rooms appear to be drawn from the "blueprint" file. )Īdditional ship information (weapons, etc.) if an int is set to 1 - which ship I don't know/care about, tbh.īoss (byte array, I'm not sure what it does, but you need to have hugged the boss's face with a laser first) GUI? (save with a store window open, interesting. Given the version check at the top, I'd say set it to one and assume it's one. The second appears to be either a null pointer (its memory address appears to becomes one), or something to do with animations. The first unknown here is "Is it a drone?" (1 = true) Int32 0100 0000 ? - No idea what this does Code: Select all Int32 0000 0000 ? - No idea what this does







All save game editors